Featuring (Pre-alpha 0.4.4)

-27 distinct rooms in the room pool!

-3 Bosses!*

*Defeat the first 2 to gain access to the third one


*For browser players, please wait for the game to be loaded for 2-4 minutes and setting target fps to "infinite" is the best option.

*Browser version uses a half-resolution setting. Some components might look a bit off.

*If playing in the browser and facing some lag, please consider downloading .exe for Windows or playing in non-fullscreen. Also, pressing quit in browser mode stops the game until refreshed.

For the full experience, please consider downloading the game for Windows.

WASD / Space : movement

Shift : dash

M3 : select element

M1 : normal attack

M2 : tier-1 spell

S + M2 : tier-2 spell

E : interact

P/Esc : Pause

[;] : debug display


Credits!!

James: Probably Underslept Manager

Tath: Lore Writer and Balancer

Jorn: Programmer

Pepper: Advisor

Pooh: Programmer

Smart: Art

Nonnae: Sound Effect

Day: Music

Arm: Advisor

Bhum: Spy

StatusPrototype
PlatformsWindows, macOS, HTML5
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorsYonderu, thanadolps, Game Research and Development Club - CU
GenrePlatformer
Tags2D, Pixel Art, Roguelike, Roguelite

Download

Download
The Nameless Maid Pre-alpha 0.4.4 Windows.zip 43 MB
Download
The Nameless Maid Pre-alpha 0.4.4 MacOS.app.zip 53 MB

Development log

Comments

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(2 edits) (+1)

เกมส์เพลลื่นไหลเล่นสนุก บอส priestess สุ้มันส์ ใช้ได้เลย เป็นกำลังใจให้พัฒนาต่อจนเสร็จ นะครับจากคนไป Workshop วิศวะคอมฯ ที่ openhouse ม.จุฬาฯ มา

 *อยากให้มีอนิเมชั่นตอนฟันดาบบนพื้น ตอนลอยแล้วฟันดาบ ตอนร่ายเวทบนพื้นและตอนร่ายขณะลอย

*มีตอน สไลม์บัคเข้าไปปอยู่ใต้พื้นแล้วตาย ตั้งแต่เล่นมา 6 รอบ เจอแค่ครั้งเดียวนะ

(+1)

ขอบคุณมากครับสำหรับทั้งคำแนะนำและกำลังใจจ แถมยังช่วยหาบัคให้ด้วยยย

(+1)

Nice art and I like how players have to really aim when slashing but I wish there was slomo though because the pace is fast.

(+1)

ฉากสวยดีครับ แต่บังคับยากไปหน่อย ถ้าเล่นกับจอยได้จะดีมาก

(+1)

The art is really nice, but the gameplay could do some more work, attacking where the cursor is doesn’t feel satisfying to me, attacking where the character is facing with a bigger hurt box might be betterr

(+1)

The reason that I am pushing the idea of using the cursor is that currently, the magic aiming system is using it and I want them to share the same/similar way of using.
However, your reasoning is understandable. I might readjust the attacking system as you suggest or try something else that will make up for the satisfaction. 

Thank you very much, it is quite an interesting suggestion!

(+1)

The art style is very nice. It almost has a pixel art painterly feel to it. I will say that the combat and movement feels a little floaty. Adding some knock-back to your attack might help your attacks feel more substantial. But this is a great start.

Thank you! I will try to make the combat and movement more impactful.