The Nameless Maid Playtest
Featuring (Pre-alpha 0.4.4)
-27 distinct rooms in the room pool!
-3 Bosses!*
*Defeat the first 2 to gain access to the third one
*For browser players, please wait for the game to be loaded for 2-4 minutes and setting target fps to "infinite" is the best option.
*Browser version uses a half-resolution setting. Some components might look a bit off.
*If playing in the browser and facing some lag, please consider downloading .exe for Windows or playing in non-fullscreen. Also, pressing quit in browser mode stops the game until refreshed.
For the full experience, please consider downloading the game for Windows.
WASD / Space : movement
Shift : dash
M3 : select element
M1 : normal attack
M2 : tier-1 spell
S + M2 : tier-2 spell
E : interact
P/Esc : Pause
[;] : debug display
Credits!!
James: Probably Underslept Manager
Tath: Lore Writer and Balancer
Jorn: Programmer
Pepper: Advisor
Pooh: Programmer
Smart: Art
Nonnae: Sound Effect
Day: Music
Arm: Advisor
Bhum: Spy
Status | Prototype |
Platforms | HTML5, Windows, macOS |
Rating | Rated 4.8 out of 5 stars (4 total ratings) |
Authors | Yonderu, thanadolps, Game Research and Development Club - CU |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Pixel Art, Roguelike, Roguelite |
Download
Development log
- 0.2.2-0.3.2Mar 15, 2022
- Bosses UpdateMar 02, 2022
- Bug fixesFeb 26, 2022
- Bug fixesFeb 25, 2022
Comments
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เกมส์เพลลื่นไหลเล่นสนุก บอส priestess สุ้มันส์ ใช้ได้เลย เป็นกำลังใจให้พัฒนาต่อจนเสร็จ นะครับจากคนไป Workshop วิศวะคอมฯ ที่ openhouse ม.จุฬาฯ มา
*อยากให้มีอนิเมชั่นตอนฟันดาบบนพื้น ตอนลอยแล้วฟันดาบ ตอนร่ายเวทบนพื้นและตอนร่ายขณะลอย
*มีตอน สไลม์บัคเข้าไปปอยู่ใต้พื้นแล้วตาย ตั้งแต่เล่นมา 6 รอบ เจอแค่ครั้งเดียวนะ
ขอบคุณมากครับสำหรับทั้งคำแนะนำและกำลังใจจ แถมยังช่วยหาบัคให้ด้วยยย
Nice art and I like how players have to really aim when slashing but I wish there was slomo though because the pace is fast.
ฉากสวยดีครับ แต่บังคับยากไปหน่อย ถ้าเล่นกับจอยได้จะดีมาก
The art is really nice, but the gameplay could do some more work, attacking where the cursor is doesn’t feel satisfying to me, attacking where the character is facing with a bigger hurt box might be betterr
The reason that I am pushing the idea of using the cursor is that currently, the magic aiming system is using it and I want them to share the same/similar way of using.
However, your reasoning is understandable. I might readjust the attacking system as you suggest or try something else that will make up for the satisfaction.
Thank you very much, it is quite an interesting suggestion!
The art style is very nice. It almost has a pixel art painterly feel to it. I will say that the combat and movement feels a little floaty. Adding some knock-back to your attack might help your attacks feel more substantial. But this is a great start.
Thank you! I will try to make the combat and movement more impactful.