The art is really nice, but the gameplay could do some more work, attacking where the cursor is doesn’t feel satisfying to me, attacking where the character is facing with a bigger hurt box might be betterr
The reason that I am pushing the idea of using the cursor is that currently, the magic aiming system is using it and I want them to share the same/similar way of using. However, your reasoning is understandable. I might readjust the attacking system as you suggest or try something else that will make up for the satisfaction.
Thank you very much, it is quite an interesting suggestion!
The art style is very nice. It almost has a pixel art painterly feel to it. I will say that the combat and movement feels a little floaty. Adding some knock-back to your attack might help your attacks feel more substantial. But this is a great start.
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เกมส์เพลลื่นไหลเล่นสนุก บอส priestess สุ้มันส์ ใช้ได้เลย เป็นกำลังใจให้พัฒนาต่อจนเสร็จ นะครับจากคนไป Workshop วิศวะคอมฯ ที่ openhouse ม.จุฬาฯ มา
*อยากให้มีอนิเมชั่นตอนฟันดาบบนพื้น ตอนลอยแล้วฟันดาบ ตอนร่ายเวทบนพื้นและตอนร่ายขณะลอย
*มีตอน สไลม์บัคเข้าไปปอยู่ใต้พื้นแล้วตาย ตั้งแต่เล่นมา 6 รอบ เจอแค่ครั้งเดียวนะ
ขอบคุณมากครับสำหรับทั้งคำแนะนำและกำลังใจจ แถมยังช่วยหาบัคให้ด้วยยย
Nice art and I like how players have to really aim when slashing but I wish there was slomo though because the pace is fast.
ฉากสวยดีครับ แต่บังคับยากไปหน่อย ถ้าเล่นกับจอยได้จะดีมาก
The art is really nice, but the gameplay could do some more work, attacking where the cursor is doesn’t feel satisfying to me, attacking where the character is facing with a bigger hurt box might be betterr
The reason that I am pushing the idea of using the cursor is that currently, the magic aiming system is using it and I want them to share the same/similar way of using.
However, your reasoning is understandable. I might readjust the attacking system as you suggest or try something else that will make up for the satisfaction.
Thank you very much, it is quite an interesting suggestion!
The art style is very nice. It almost has a pixel art painterly feel to it. I will say that the combat and movement feels a little floaty. Adding some knock-back to your attack might help your attacks feel more substantial. But this is a great start.
Thank you! I will try to make the combat and movement more impactful.